GTFO- Beginner’s Guide And All Enemy Weakness + Terminals

GTFO is a 4-player cooperative first-person shooter with a team based on a puzzle-solving survival horror game. You all get a goal that needs to be achieved and maintained, even if a horde of enemies is hiding and rushing towards you. In the game you will have to deal with 5 different types of enemies, which are also mentioned in this guide, as well as combat equipment, weapons statistics and tools.

All statistics on weapons in the TFG

In the TFG you have primary and secondary weapons, also called primary and special weapons, and also melee weapons.

CHAPTER

Assault rifle

  • Too bad: Low level
  • Ammunition supplies : Medium
  • Stand back! Stand back! Stand back! Low level
  • Reach: Medium
  • The speed of fire: Complete car

DMR

  • Too bad: Medium
  • Ammunition supplies : Medium
  • Stand back! Stand back! Stand back! Low level
  • Reach: Lang
  • The speed of fire: Semi-automatic

Pistol

  • Too bad: Low level
  • Ammunition supplies : Great
  • Stand back! Stand back! Stand back! Low level
  • Reach: Medium
  • The speed of fire: Semi-automatic

SMG

  • Too bad: Low level
  • Ammunition supplies : Great
  • Stand back! Stand back! Stand back! Low level
  • Reach: In short
  • The speed of fire: Complete car

SPECIAL

Gun

  • Too bad: Great
  • Ammunition supplies : Low level
  • Stand back! Stand back! Stand back! Low level
  • Reach: In short
  • The speed of fire: Complete car

Machine gun

  • Too bad: Low level
  • Ammunition supplies : Medium
  • Stand back! Stand back! Stand back! Low level
  • Reach: Medium
  • The speed of fire: Fully automatic + charging

Revolver

  • Too bad: Medium
  • Ammunition supplies : Low level
  • Stand back! Stand back! Stand back! Great
  • Reach: Medium
  • The speed of fire: Semi-automatic

Shotgun

  • Too bad: Medium
  • Ammunition supplies : Low level
  • Stand back! Stand back! Stand back! Medium
  • Reach: In short
  • The speed of fire: Semi-automatic

The game records these different types of long-range weapons, which cause damage to enemies in 1 or 2 shots. You can even load melee weapons and use them to attack them. We have listed below the cost of the damage caused by the death of these annoying samples.

  1. Striker: Attackers are a common enemy that you encounter in most phases. They will attack you and attack you to take care of 12 dmg of your health. It can easily be eliminated by charging a half melee weapon and striking the head. Even low-damage weapons destroy the Stryker with a single blow.
  2. The shooter: The shooters are also a common enemy, attacking from a distance. The glowing saliva of the beacon or light will continue to follow you unless you push it close to prevent an attack. They contain 5% dmg and can be easily eliminated after a full headshot charge with your melee weapon. With the medium dmg gun you can switch them off with a single blow to the head.
  3. Scouts: Scouts are enemies that are not in a sleeping state and have roots or tendrils that come out of their bodies to detect movement and warn their companions. It works like any other game when enemies are warned and you are attacked by a horde of zombies. In the GTFO you can destroy a scout with one blow by aiming a high DMG weapon at your head. You can charge your melee weapons to their maximum and decapitate them with a single blow to the head.
  4. Big Stryker: As the name suggests, Big Striker is an advanced version of the Stryker and has the same attack pattern as the lower version. Although you can stagger and interrupt Big Striker with a full load of melee attack and eliminate it with 4x full dmg. The destruction of the Great Striker will also require careful concentration and dmg. An effective way to kill the Great Stryker is to attack and destroy him before it becomes even more unpleasant.
  5. It’s a great opportunity: The Big Shooter is also an advanced way to fire multiple shots at you. It’s quite dangerous, but to some extent you can eliminate those big arrows with a charge of 4 times the melee DMG per head.

Warning distance and criteria

Most enemies sleep and don’t know you exist unless they are worried or notice you. They will warn everyone and meet you to avoid such situations and to better understand the mechanic behind him.

  • Flash
  • Shooting noise

The flash warns enemies when they are glowing red and can be detected. If you swing your melee weapon in the air, you’re always invisible if you’re not scared. Although the sound of your gun makes it easy for them to detect your presence. The heart rate increases when enemies are within 5 meters of you.

Tools

The tool is an additional tool used to slow down the enemy or to determine his position and inflict damage. For each objective there are different support programmes, which are listed below:

  1. Bio Tracker : It allows you to scan and detect the biological presence of nearby enemies, as well as their location, even behind walls when they are sleeping or hiding. It is a very useful tool to determine whether it is safe to sneak in or compare distances. Every player can equip the Bio Tracker just as well for your team, because without radar information it can get scary.
  2. Foam flapper C : It shoots with moss that makes the ground sticky, probably in the same way that enemies slow you down when they attack you from the ground. It also sometimes takes root in enemies, making it very easy to defend against hordes in a small space. You can even spray foam on the doors to make them stick together and make burglary more difficult.
  3. The minor: It makes it possible to place mines, and laser detection has a disadvantage because attackers can crawl under the device if the mines are not placed correctly. Mine Deployer is the perfect scenario to destroy a horde of enemies that will rush to your position. Mud damage is also effective against big enemies such as Big Striker and Big Shooter.
  4. A surveillance gun: It is a very powerful instrument, depending on the location. There is an explosive guard and a shotgun that fires automatically and gives priority to nearby enemies. There may be several cases where your guard may harm you if you stand between a captured enemy and the Watchtower. Don’t forget that the Shotgun Tower can shoot normal enemies while the Burst Sentry Gun shoots at the head.

Clamp guide in GTFO

Ammunition is quite small and can also be found in the terminals. The terminals give you all the basic information you need. Commands are displayed when you use the terminal. As already mentioned, the list gives you a list of all objects that can be further localized with QUERY. With the query you can determine where the objects are located, in what area they are located.

Once you have the name and ID of a product, you can select it, for example – request ID_******. Once you’ve received information about the zone it’s in, go to the same zone and the object’s ping interface in the same way. You can even skip areas, and if the areas have already been explored, it makes it easier to ping your theme. You can even press the UP arrow button to display the previous command entered in GTFO.

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