Since Tetris was released with the original Game Boy game in 1989, I’ve had a soft spot for hand puzzles. They are often the perfect type of game to play while waiting for a meeting, to spend time at the airport (remember the days before the pandemic?) and also as a buffer between huge swinging adventure games where you just want to relax and solve some quick puzzles. Thanks to the change and the different locks and quarantines I’ve noticed that I’m playing more and more puzzles on the big TV and that I’m always ready for something new to pass the time. If you like numbers, bones and Sudoku, then tens! (exclamation mark included in the title, but removed for the rest of the exam and my responsibility) might be your new addiction.
I admit I like grids and numbers, which is probably why I like the Picross S series so much (and alternatives like Murder By Numbers). So when I first saw tens , I was immediately fascinated. The game is played on a 5×5 grid, and you get three dice (although sometimes there are double dice, a bit like dominoes) with random numbers (from 1 to 6). Your goal is to get the sum of the rows and/or columns to the magic number 10. All dice in that row and/or column are removed, resulting in a reduction in points. You get more points if you can exclude more than one row or column at a time, and for strings. This can happen if you have cumulated values greater than 10, and if you then remove a cube in that column or row, the value drops to 10 and also disappears. Yes, it can seem confusing, and frankly it can be confusing for some people (including me) at first, but as I played, I gradually saw a way to score more points. You fail in your turn if you fill in the grid and can’t roll the dice.
There are several game modes that use the standard adventure mode. Here you will be placed on the world map, and each point on the map represents a new puzzle to solve. When you’ve completed them, you’ll go forward and end up in the boss’s room, where you’ll have to fight the enemy AI. Here the tactics of the game change a bit, because you roll the dice in real time and try to form dozens of dice as fast as possible. who, in turn, sends the garbage chips to your opponent. The first to lose a place on the board. My strategy here was completely out of control, because I took my time and tried to solve things in my head at a normal level. Suddenly I had to take care of myself and try to outsmart my competitors as quickly as possible. I love this tempo change and it adds a different dynamic to the normal level. If this way of playing turns you on in the main game, there is a two-player competition mode that you can use together with a friend.
As the adventure progresses, the puzzle boards become more and more delicate. For example, you will find some with question marks on certain boxes. If you place a cube in this position, it immediately rolls over again and you never know what number appears on the screen. It can be good or bad, depending on how lucky you are. Other dangers and tricks appear when you do that later in the game. One of my favorites was the arrow fields, where the dying person, when you put him down, kicks in the direction of the arrow until he hits the other dying person or hits the wall. These arrows are sometimes chained together, and you can send blocks anywhere, which is quite fun to experiment with.
There’s something to love when it comes to presentation. The game is bright and colorful and features modern, flat graphics that have caused a sensation on websites and in the design of the user interface in general in recent years. Some animations develop and HD Rumble works if you manage to remove bones from the tray. As you earn points and fill the level counter, open up new blocks with dice to slightly change the visual aesthetics, and buy new characters to play with. The sound is somewhat relaxed and discreet, which is fun for a puzzle, although I admit that I occasionally like my catchy tunes (Dr. Mario’s Paging).
Tens doesn’t shine in the sales figures and doesn’t become someone’s favourite game of the year, but these little puzzles contribute to an already fantastic control cabinet library. I like to play these kind of games right before I go to bed, because it helps me clear my head and, frankly, I tend to sleep better. I don’t consider myself as obsessed with this game as I am with Pikros or Tetris, but it’s fun in itself. Even if it doesn’t have the fascinating quality of a classic, there is much to appreciate.
Nineteen tens! Revision
- Graphs – 8/10
- Noise – 7.5/10
- The course of the game – 7.5/10
- Late appeal – 6.5/10
Final remarks : GOOD PLACES
If you like puzzle games like Sudoku, you’ll probably have a lot of fun with dozens of games! It’s a little easier than some puzzles intended for a wider audience. With attractive audiographics and a somewhat long adventure mode, it’s an entertaining and time-saving puzzle game.
Craig has been working in the video game industry since 1995. His works have been published on various media sites. He is currently editor-in-chief and contributes to the Games Age.
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